Friday, September 15, 2017

Quick Review: “Circle with Disney” home Internet filter

What it is: A device that filters adult and harmful websites for all devices on your home wi-fi network. Useful for households with kids.


It’s actually pretty small.

Setup: It was as easy as plugging the Circle into wall power and into my network router, then installing the Circle’s iOS app on my phone and going through a few straightforward prompts.

What it does: If your kids try to access the Internet outside of a range of hours you set, or attempt to visit a site that falls outside a set of “safe” site categories that you designate, they’ll get a “You’ve been filtered!” site on their device instead of the site they were trying to visit.  (They might instead get a general “connection error” message if they were using an app, such as Netflix, instead of a web browser.) You can also manually “pause” the Internet for your kids at any time!

For older kids and parents: You can designate each device in your house as belonging to a particular person, and then designate each person as belonging to a particular age group, e.g. “Young kids,” “teens,” or “adults.” Each group can be assigned their own time restrictions and permitted site categories.  You can also tell Circle to just ignore particular devices (such as printers).

Management: All settings are configured through the Circle’s smartphone app. I’ve found it to be easy-to-use. 


Disclaimer: Not my family!

Key benefit: Circle works on all devices that use your home wi-fi to connect to the Internet. It’s therefore better than, say, Internet-filtering software that runs on your computer, but necessarily leaves your other devices – game consoles, tablets, phones, smart TVs, and anything else – unfiltered.

Corresponding key drawback: Circle works only on devices that use your home wi-fi to connect to the Internet. So if your kids have phones with active service plans, they can bypass Circle just by turning off their wi-fi. They could also bring their device to a friend’s house, or connect to a neighbor’s open wi-fi network, if there is one.

Recommended? Recommended! Easy-to-use, effective, and having no ongoing subscription fee, Circle has proven to be a great solution over the six months or so that I’ve been using it at home.

Shop: Circle with Disney @

Friday, August 04, 2017

Fix: Pokken Tournament controller wrong D-Pad behavior in Cosmic Star Heroine (and other Unity games?)


When using a Pokken Tournament controller (which is a 16-bit-style controller with a D-pad only, no analog sticks) with the game Cosmic Star Heroine in Steam on PC, the game recognizes the up/down D-pad inputs as left/right. For example, pressing Up on the controller moves the character in the game to the left.) The game doesn’t recognize the left/right D-pad inputs at all.


(From research I’ve done, I suspect that this issue may also affect other games built using the Unity engine, and/or the D-pad inputs on other controllers.)

Workaround / Fix

Part 1: Enable Generic Gamepad Configuration Support in Steam

  1. Open Steam.
  2. In the Steam main window, in the View menu, select Settings.
  3. In the Settings window, select Controller (in the left pane), then click General Controller Settings.
  4. In the “Big Picture”-style Controller Settings window, check Generic Gamepad Configuration Support, then click Back.  (You may need to maximize the Controller Settings window to see the Back button near the bottom of that page.  Or, just close the window.)

Part 2: Set up controller configuration for Cosmic Star Heroine

Part 2A: Open the Steam Controller Configuration window for Cosmic Star Heroine.

  1. In Steam, select the Library pane.
  2. In your list of games, select Cosmic Star Heroine.
  3. Under “Links” on the right side of the window, click Controller Configuration.

Part 2B: Disable the Left Analog Stick input.


  1. In the Steam Controller Configuration window, click the box in the lower-left that points to the left analog stick on the picture of the controller.
  2. In the Style of Input dropdown, select None. 
  3. Click Back.

Part 2C: Configure D-pad input to be treated as Left Analog Stick input.

  1. In the Steam Controller Configuration window, click the box in the lower-left-center that points to the D-pad on the picture of the controller.
  2. In the Style of Input dropdown, select “Joystick Move”.
  3. In the Output dropdown, select “Left Joystick”.
  4. Click Back.

Part 2D: Save and apply the changes.

  1. Click the Export Config button.
  2. Click the “Save new personal binding” button.
  3. Give your configuration a  name – I used “POKKEN” – and click Save.
  4. Close the Steam Controller Configuration window.

With this workaround, I’m finally able to play the 16-bit-era-like game Cosmic Star Heroine on my 16-bit-era-like, analog-stick-less Pokken Tournament gamepad controller!

Other Things I Tried, Unsuccessfully

I tried using the excellent JoyToKey to remap my controller’s D-pad presses to keyboard keys. Unfortunately, that didn’t work, as Cosmic Star Heroine then acted on both the remapped input and the original (and incorrect) D-pad input, such that pressing “Up” on the controller with my JoyToKey mappings active would result in my character moving diagonally up and left in the game.  (And as of the time of this post, Cosmic Star Heroine doesn’t have any option to just disable or ignore controller input altogether, or to remap controllers from in the game itself.)

I also couldn’t find any config files or registry keys to reconfigure or disable controller input.

Finally, searching and posting on the Cosmic Star Heroine forum on Steam didn’t yield any solutions.

Thursday, July 06, 2017

America’s National Parks and Net Neutrality

My family and I were fortunate enough this past month to be able to take an eighteen-day road trip to some of the United States’ incredible national parks and monuments, including Badlands, Devil’s Tower, Yellowstone, Grand Teton, and Mount Rushmore

My wife capturing the Badlands 

I’ve taken away from that trip an appreciation of the historical efforts by individuals like John Muir and Theodore Roosevelt to legally establish what has since been called “America’s best idea”: The preservation of these uniquely beautiful areas by inventing their designation as National Parks.  This protects them for the enjoyment of the public from ownership by corporations which might charge high prices for admission, or build tourist attractions right in among the natural wonders.

During the trip, a parallel with the “ownerless” national parks occurred to me: The World Wide Web.  In similar fashion to how anyone can visit and enjoy the national parks, the Web is also effectively a platform with no corporate owner, in that anyone can set up a new page or site without needing permission from a corporation.

One of the key reasons that the Web works so well is that Internet Service Providers – the companies like Comcast and Verizon that we pay for Internet connections – aren’t currently permitted (at least in the U.S.) to restrict access to certain websites.  For example, Comcast isn’t allowed to make a deal with Google to allow you to connect to the Google+ site for free, but charge you extra to allow you to connect to Facebook.  This principle is called net neutrality.


Net neutrality is really important for the emergence of innovative new online services, too.  A new “like Netflix, but better!” startup business might very well have trouble even getting off the ground if Netflix itself could strike a deal with ISPs to greatly slow the Internet speed of new streaming video sites.

This all is relevant right now because the FCC is planning to significantly roll back net neutrality rules. This would open up actions like the above examples to ISP companies, which, understandably, will simply make whatever deals will generate the most profit.

Among ordinary citizens, one might expect that net neutrality should enjoy broad popular support across the political spectrum, both left and right -- and it does! After all, perhaps aside from ISP company executives, who wouldn’t want fast and unrestricted access to any website that they might choose to visit?

Next week on July 12, 2017, a great many websites are participating in an Internet-wide Day of Action to save net neutrality.  You can learn more and join the action here:

I’m hoping that the July 12 day of action helps our congress, as well as the general public, an understanding that our unique, shared “natural resource” of the Internet deserves the same sort of legally-guaranteed protection of open access for all that our wonderful public national parks enjoy.

Friday, February 17, 2017

Vigil RPG interview at

I was interviewed by top-notch iOS RPG reviewer Shaun Musgrave on the subject the development of my iOS game, Vigil RPG.  Check out the interview over on!

Thursday, October 20, 2016 – Copy emoji characters to your clipboard!

While it’s easy to type emoji characters on a smartphone or tablet, it’s not as straightforward in most chat clients on a PC.  When I’ve wanted to insert an emoji into a chat message from my PC, I’ve previously resorted to workarounds like googling the name of the emoji, finding a site with information about it, copying it to my clipboard from there, and pasting it into the chat.

I decided to take the past couple of evenings and build a better solution. Introducing, a site that allows you to copy emoji to the clipboard with a single mouse click! also supports search-as-you-type, so you can quickly get a visual list of all emoji that contain “smile” as part of their name, for example.

The emoji are actual unicode characters, not images, and will therefore vary in appearance depending on which platform they are being viewed on.

The emoji names and keywords are from the Full Emoji Data chart at and are used with permission.

Transforming the data for use on, which I did with a one-off C# program that parsed the Full Emoji Data HTML and constructed the HTML, was educational. I learned that many emoji “characters” are actually composed of combinations of multiple raw characters – so, for example, when grabbing an emoji character from a string, assuming that the emoji character has a string length of 1 is a mistake!

Feel free to bookmark and share if you find it useful, and to let me know if you have any questions or suggestions! 😁